Custom Skills
+4
TheMask
[Owner]Minh
FailureParth
Aero
8 posters
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Do you like the skills?
Custom Skills
Well, I've been working on custom skills for the server for a while now, and I thought to celebrate the arrival of the new source, I thought I'd just do a small preview of what I've been doing. Hope you like em.
**Since the new source doesn't release until the end of this week, I'll continue making more skills until that time. Meaning, the download for these skills will be available at the same time as the source.
**Since the new source doesn't release until the end of this week, I'll continue making more skills until that time. Meaning, the download for these skills will be available at the same time as the source.
Aero- Growing Activity
- Amount of Messages : 23
Register Date : 2010-12-20
Re: Custom Skills
https://www.youtube.com/watch?v=ah1L1zHHVX8
Sorry for the bad quality. Apparently, I'm not the greatest video director.
Here are the skills in order of appearance:
**Corsair's Rapid Fire
**Outlaw's Ice Splitter
**Corsair's Aerial Strike
**Ranger's Strafe
**Bowmaster's Hurricane
**Bowmaster's Dragon Breath
**Hero's Brandish
**Arch I/L Mage's Big Bang
**Arch I/L Mage's Ice Demon
**Arch I/L Mage's Chain Lightning
*NOTE* Arrow Rain was editted, but not shown.
I'm still working on more for the new source. If anyone has any specific request, let me know.
Sorry for the bad quality. Apparently, I'm not the greatest video director.
Here are the skills in order of appearance:
**Corsair's Rapid Fire
**Outlaw's Ice Splitter
**Corsair's Aerial Strike
**Ranger's Strafe
**Bowmaster's Hurricane
**Bowmaster's Dragon Breath
**Hero's Brandish
**Arch I/L Mage's Big Bang
**Arch I/L Mage's Ice Demon
**Arch I/L Mage's Chain Lightning
*NOTE* Arrow Rain was editted, but not shown.
I'm still working on more for the new source. If anyone has any specific request, let me know.
Aero- Growing Activity
- Amount of Messages : 23
Register Date : 2010-12-20
Re: Custom Skills
WAY Better then my editing, upload plox
FailureParth- Active Poster
- Amount of Messages : 146
Register Date : 2010-12-20
Age : 28
City : Upp your butt around the corner
Re: Custom Skills
looks good
[Owner]Minh- Owner
- Amount of Messages : 71
Register Date : 2010-12-20
Age : 28
Re: Custom Skills
looks nicee
TheMask- Medium Poster
- Amount of Messages : 72
Register Date : 2010-12-20
Age : 30
City : Israel
Re: Custom Skills
Other words, excellence
FailureParth- Active Poster
- Amount of Messages : 146
Register Date : 2010-12-20
Age : 28
City : Upp your butt around the corner
Re: Custom Skills
Thanks for the kind words guys! However, I am starting to run out of inspiration. o-O
Aero- Growing Activity
- Amount of Messages : 23
Register Date : 2010-12-20
Re: Custom Skills
Aero wrote:Thanks for the kind words guys! However, I am starting to run out of inspiration. o-O
Try replacing skill frames? Or perhaps try recoloring something. Or create your own skill.
Inferno- Administrator
- Amount of Messages : 264
Register Date : 2010-12-20
Re: Custom Skills
Do like... o-o a Aero signature move
FailureParth- Active Poster
- Amount of Messages : 146
Register Date : 2010-12-20
Age : 28
City : Upp your butt around the corner
Re: Custom Skills
Lololol, if everyone else can do it, it's not really an Aero signature move.
Aero- Growing Activity
- Amount of Messages : 23
Register Date : 2010-12-20
Re: Custom Skills
i think they are just calling it "Aero signature move"...i dont think they want you to use it...infact they want to use "Your" signature move. (My prediction)
BoredRuffles- Very Active Poster
- Amount of Messages : 181
Register Date : 2010-12-22
Age : 28
Re: Custom Skills
BoredRuffles wrote:i think they are just calling it "Aero signature move"...i dont think they want you to use it...infact they want to use "Your" signature move. (My prediction)
Just for you to know, you can't edit skill names. It is not handled in the wz, but merely in the client. So far, the edits that Aero has been doing are Skill.wz edits. It is impossible, if not near impossible to edit the client. So, either make your own client (takes way too long), or you edit the client (not hex-editing), but actually having the source code.
Inferno- Administrator
- Amount of Messages : 264
Register Date : 2010-12-20
Re: Custom Skills
Inferno wrote:
Just for you to know, you can't edit skill names. It is not handled in the wz, but merely in the client. So far, the edits that Aero has been doing are Skill.wz edits. It is impossible, if not near impossible to edit the client. So, either make your own client (takes way too long), or you edit the client (not hex-editing), but actually having the source code.
It isn't possible to change the names of the skills through the client.
Well you could try, but it would just make the client unable to use.
Making your own client with edited path's aren't able too since you'll need every other user to have the skill.wz edited else the server would crash after someone without it entering.
MikeLilRed- Administrator
- Amount of Messages : 62
Register Date : 2010-12-25
Age : 27
City : The Netherlands. (Holland)
Re: Custom Skills
Mike, everything you just said, confused me to another level beyond infinity. Just Sayin'
FailureParth- Active Poster
- Amount of Messages : 146
Register Date : 2010-12-20
Age : 28
City : Upp your butt around the corner
Re: Custom Skills
MikeLilRed wrote:Inferno wrote:
Just for you to know, you can't edit skill names. It is not handled in the wz, but merely in the client. So far, the edits that Aero has been doing are Skill.wz edits. It is impossible, if not near impossible to edit the client. So, either make your own client (takes way too long), or you edit the client (not hex-editing), but actually having the source code.
It isn't possible to change the names of the skills through the client.
Well you could try, but it would just make the client unable to use.
Making your own client with edited path's aren't able too since you'll need every other user to have the skill.wz edited else the server would crash after someone without it entering.
Uh, I was going to distribute the skill.wz after I was finished editting it. And I do believe it is possible to play the game without having the EDITTED skill.wz because if they have it or not only determines whether or not they see the skills.
Aero- Growing Activity
- Amount of Messages : 23
Register Date : 2010-12-20
Re: Custom Skills
Aero wrote:MikeLilRed wrote:Inferno wrote:
Just for you to know, you can't edit skill names. It is not handled in the wz, but merely in the client. So far, the edits that Aero has been doing are Skill.wz edits. It is impossible, if not near impossible to edit the client. So, either make your own client (takes way too long), or you edit the client (not hex-editing), but actually having the source code.
It isn't possible to change the names of the skills through the client.
Well you could try, but it would just make the client unable to use.
Making your own client with edited path's aren't able too since you'll need every other user to have the skill.wz edited else the server would crash after someone without it entering.
Uh, I was going to distribute the skill.wz after I was finished editting it. And I do believe it is possible to play the game without having the EDITTED skill.wz because if they have it or not only determines whether or not they see the skills.
I was talking about editing the client path's to change Skill Names that crashes the server.
MikeLilRed- Administrator
- Amount of Messages : 62
Register Date : 2010-12-25
Age : 27
City : The Netherlands. (Holland)
Re: Custom Skills
MikeLilRed wrote:
It isn't possible to change the names of the skills through the client.
Well you could try, but it would just make the client unable to use.
Making your own client with edited path's aren't able too since you'll need every other user to have the skill.wz edited else the server would crash after someone without it entering.
of course it IS possible, we just don't know how.
and the server acutally wouldnt crash, actually there wouldnt be a problem at all since you can edit skill as much as you want to and everyone could use his/her own skill.wz.
the only problem could be that you changed the amount of damge or atack so the skills stops working (unless its in the wz directory of the server).
ok now back to the edited skillz.
i must say i don't really like it, sorry about that. i'm just not a big fan off changing skills to other skills from other versions.
instead try to actually change poses, damage, atk counts, dinstance, color, sprites,
in other words, create new skills it would take some time but that would be much cooler imo
Destiny- Administrator
- Amount of Messages : 58
Register Date : 2010-12-27
Re: Custom Skills
I'm very sorry to hear that you dislike my work, but making new custom skills like you're talking about is a lot of work and much more time consuming. I think that editing the skill frames to make it look cooler is perfectly fine. Plus, it's simpler and done faster. If I have time, I may make a NEW custom skill, but I don't think I should spend a large amount of my time making brand new skills.
Aero- Growing Activity
- Amount of Messages : 23
Register Date : 2010-12-20
Re: Custom Skills
i don't dislike it, for just chancing the frames with other frames its pretty.
but there are so many skill.wz with only changed frames that its not really "new".
when u actually change the skill like i mentioned before you'll get a whole new concept wich will make ur skills unique
but there are so many skill.wz with only changed frames that its not really "new".
when u actually change the skill like i mentioned before you'll get a whole new concept wich will make ur skills unique
Destiny- Administrator
- Amount of Messages : 58
Register Date : 2010-12-27
Re: Custom Skills
Honestly, I don't see a point of editing skill.wz. I am fine with most skill animations, if not switch them to the BB ones. =P
Inferno- Administrator
- Amount of Messages : 264
Register Date : 2010-12-20
Re: Custom Skills
Inferno wrote:Honestly, I don't see a point of editing skill.wz. I am fine with most skill animations, if not switch them to the BB ones. =P
i agree with you to that
only if you can make a whole new concept in the skill.wz it might be something new, wich will be unique, and u skills might get the server more famous, but its hard and will take some time if not a lot of time
Destiny- Administrator
- Amount of Messages : 58
Register Date : 2010-12-27
Re: Custom Skills
The point of editting the Skill.wz is to make the skills cooler. That's it. It's more visually appealing and that often attracts new players. There IS a point. It's not pointless. Also, I don't see many servers with editted skills. To be honest, throughout my entire experience of playing on private servers, I've only played on ONE that had well editted skills. And that brought an EXCEEDINGLY large amount of players to the server. I don't think I need to go to the trouble of making BRAND NEW skills when in the time that it takes to make 1 of those, I could make 10 editted skills. That's why I skill edit. To create something unique for this server, so I might try and make it more famous.
Aero- Growing Activity
- Amount of Messages : 23
Register Date : 2010-12-20
Re: Custom Skills
The point of editting the Skill.wz is to make the skills cooler. That's it. It's more visually appealing and that often attracts new players. There IS a point. It's not pointless. Also, I don't see many servers with editted skills. To be honest, throughout my entire experience of playing on private servers, I've only played on ONE that had well editted skills. And that brought an EXCEEDINGLY large amount of players to the server. I don't think I need to go to the trouble of making BRAND NEW skills when in the time that it takes to make 1 of those, I could make 10 editted skills. That's why I skill edit. To create something unique for this server, so I might try and make it more famous.
good point xd. i love to see people make skills edit, if your done you can place it at the downloads to let the people download it and use it. lots of people likes that.
[Owner]Minh- Owner
- Amount of Messages : 71
Register Date : 2010-12-20
Age : 28
Re: Custom Skills
The point of editting the Skill.wz is to make the skills cooler. That's it. It's more visually appealing and that often attracts new players. There IS a point. It's not pointless. Also, I don't see many servers with editted skills. To be honest, throughout my entire experience of playing on private servers, I've only played on ONE that had well editted skills. And that brought an EXCEEDINGLY large amount of players to the server. I don't think I need to go to the trouble of making BRAND NEW skills when in the time that it takes to make 1 of those, I could make 10 editted skills. That's why I skill edit. To create something unique for this server, so I might try and make it more famous.
good point xd. i love to see people make skills edit, if your done you can place it at the downloads to let the people download it and use it. lots of people likes that.
[Owner]Minh- Owner
- Amount of Messages : 71
Register Date : 2010-12-20
Age : 28
Re: Custom Skills
just edit won't make it unique, in the time i've played v62 i had like 10 different skill.wz, i only used one wich i made, i've replaced all the spearman with aran skills and aslo eddited them further (kinda pointless now lol)
so this won't really make it unique, sorry, there are so many out there. (all tho they might be for v62, v75, its easy to change that.)
so this won't really make it unique, sorry, there are so many out there. (all tho they might be for v62, v75, its easy to change that.)
Destiny- Administrator
- Amount of Messages : 58
Register Date : 2010-12-27
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